IslandersStart a game

Every rule in your hands

Islanders

A settlement-building game where the rulebook is editable. Set the board, the numbers and the consequences before anyone rolls — then play it with five friends and a four-letter code.

Shown to everyone at the table. Remembered on this device.

Up to six players. Desktop or phone. Rules are locked in when the host starts the game, so everyone plays the same rulebook.

What makes it different

  • Every rule is a knob

    Points to win, what a road costs, how close you may build to a rival, how many dice and how many sides. The classic game is just one setting among thousands.

  • Write your own consequences

    Rules are cards: when a road is built, if it runs alongside an opponent’s, then the builder loses a point. Chain them, limit them, share them.

  • Invent awards so nobody falls behind

    Longest Road and Largest Army are ordinary rows you can edit. Add “Unluckiest Roller” and the player the dice keep punishing collects points for it.

  • Your board, your bank

    Seven ore tiles and two grain, three deserts, ten cards of wheat, a hand-drawn island from the designer. The generator never refuses — it just deals what you asked for.

It is the game you already know, with the rulebook opened up

A hex island, five resources, two dice. Roll, collect, trade with the table, build a road, build a settlement, upgrade it, get to ten points first. Three to six people, in a browser, in about an hour.

The difference is that every one of those numbers is a field. Ten points, or seven. Two six-sided dice, or two eight-sided ones. Nineteen wool in the bank, or ten. Seven ore tiles and two grain, if that is the island you want to play on.

The standard game is the default configuration — not a special case in the code, just one saved set of numbers among the ones the lobby can reach.

  • Three to six players

    Five and six-player tables get the bigger board and a special build phase.

  • No account to play

    A nickname and a four-letter code. Nothing to install. Only a host who subscribes ever signs in.

  • A board you can orbit

    Rendered in 3D, with a flat 2D view one click away when a laptop would rather not.

Two layers: the numbers, and the consequences

Everything you can change falls into one of two kinds, and keeping them apart is what makes “change any rule” a finite job instead of a bottomless one.

Layer one

Config — what is legal, and what the numbers are

Typed settings: tabs, counts, sliders and toggles. Costs per piece. How close you may build to a rival, as a separate number from how close you may build to yourself. What the robber does when it lands. Config changes what the game will let you do.

Layer two

Rules — what happens when something occurs

Cards with three columns: when an event fires, if some condition holds, then do these things to these players. Rules react. They can also set off other rules.

The example that started it

“Players should be able to run a road alongside an opponent’s — but it should cost them a point.” That is one sentence and two different things, so it is two edits:

Config
Building → Roads → parallel roads: limited, two per player.
Rule
When a road is built, if it was parallel, then the builder loses 1 victory point. At most twice a game.

The setting decides what the game permits. The rule decides what it costs you. How the editor works →

Four of the house rules that ship with it

You do not have to author anything to get a strange game. The preset library loads as editable copies — take one, change the number, keep it.
  • House rule

    Parallel Road Tax

    Building a road alongside an opponent’s costs the builder 1 victory point. Fires at most twice per game.

  • House rule

    Sheep Plague

    When the robber lands on a wool tile, every owner of that tile holding more than 7 cards discards all their wool.

  • Catch-up

    Robin Hood

    At the end of every turn the player holding the most cards gives 1 random card to the player holding the fewest.

  • Award

    Unluckiest Roller

    Anyone forced to discard to the robber 5 times permanently gains 2 victory points, so a bad start is not a buried one.

Browse every shipped house rule and award →

Free to play. Paid to play your own rules.

The game itself has no paywall in it. What a subscription pays for is starting a game with the rules changed.

Free

$0no account, no card

Play the standard game with your friends, as often as you like.

  • The standard game, start to finish, for three to six players
  • No account and no email — a nickname and a four-letter room code
  • The 3D board, with a flat 2D view one click away
  • Player-to-player trading, counter-offers, chat, and the game log
  • Reconnect into your seat if the tab dies mid-turn
  • A replay of the finished game, scrubbable turn by turn

Subscriber

$5.99a month

or$47.99a year ($4.00/month)

Everything in Free, plus games with any rule changed — for everyone at your table.

  • Start games with any setting changed: board, resources, building, dice, robber, trading, development cards, victory, awards, turn timers, visibility
  • The WHEN / IF / THEN rule builder, with a plain-English preview under each card
  • The board designer — place tiles, number tokens and ports by hand
  • Custom awards over any tracked statistic, and development cards you write yourself
  • The whole preset library, loaded as editable copies rather than fixed modes
  • Save a ruleset by name and load it next game night; export and import as JSON

Only the host subscribes. Subscribing needs a sign-in so the payment belongs to someone. Everyone at your table plays your custom rules without an account, whether or not they have ever paid for anything.

The full pricing page, including how to cancel →

Pick a name. Send four letters.

That is the whole setup. Your friends never need an account, and you only need one if you subscribe. If you want to bend something first, the lobby is where it happens — and whatever you agree on is locked in the moment the game starts, so nobody can move the goalposts on turn nine.

Islanders is a hex-and-resource strategy game that runs in the browser. Nothing to download.